Damon Woods
Lead Character Artist at Respawn | Adjunct Professor at LCAD
Los Angeles, United States
Summary
Over the course of my career, I've had the pleasure of working on a wide variety of projects. I've had the unique and humbling opportunity to create characters in several corners of the entertainment industry, including TV, Film, Advertising and Games. As a result, I've learned how to adapt my workflow to a large variety of styles, genres, and mediums. And everything that I learn, I work hard to pass on to others. Whether it be the students in my online classes or team members at my studio. My favorite part of being a professional in this industry is that your growth is never over. There's always a way to do things faster, better, and more efficiently. That's really what keeps me going.
Skills
Art DirectionConcept ArtRendering3D ModelingCharacter ModelingLightingTexturingShadersCloth SimulationHair/Fur Simulation
Software proficiency

3ds Max

Maya

Photoshop

Substance 3D Painter

Marmoset Toolbag

Unreal Engine

ZBrush

Marvelous Designer
Productions
Video Game
Westworld: Awakening
Year
2019
Role
Character Art Director
Company
Survios
Video Game
Battlewake
Year
2018
Role
Character Art Director
Company
Survios
Video Game
Creed: Rise to Glory
Year
2018
Role
Character Art Director
Company
Survios
Video Game
Electronauts
Year
2016
Role
Character Art Director
Company
Survios
Video Game
Sprint Vector
Year
2017
Role
Lead Character Artist
Company
Survios
Video Game
Raw Data
Year
2017
Role
Senior Character Artist
Company
Survios
TV Production
Flash
Year
2016
Role
Senior Character Artist
Company
Encore VFX
TV Production
Super Girl
Year
2016
Role
Senior Character Artist
Company
Encore VFX
Video Game
Tyranny
Year
2016
Role
Character Artist
Company
Obsidian
Video Game
Pillars of Eternity
Year
2015
Role
Character Artist
Company
Obsidian
TV Production
Ultimate Spiderman
Year
2015
Role
Character Artist
Company
Brain Zoo Studios
Movie
Marvel: Heroes United
Year
2014
Role
Character Artist
Company
Brain Zoo
Experience
Lead Character Artist at Respawn Entertainment
-Responsible for modeling and QC of hero character (Cal Kestis) for Jedi Survivor
-Oversaw all outsourcing related to hero character modeling
-Responsible for designing and implementing the character customization system for Jedi Survivor.
Character Art Director at Survios
Los Angeles
April 2016 - September 2020
Define the vision for the character art team consisting of
multidisciplinary artists - designers, concept artists, sculptors, and
outsourced art houses.
Instructor at Gnomon School of Visual Effects
Los Angeles
January 2019 - January 2024
Teaching advanced techniques and principles of character modeling and
digital sculpting.
Senior Character Artist at Encore VFX / Deluxe
Burbank, United States of America
February 2016 - October 2016
Modeled and textured CG Creatures and “Digi-Doubles”
-Flash TV Series
-Supergirl TV Series
Instructor- Character Creation for Games at CGMA
United States of America
Built and Instructed online class "Character Creation for Games". A 10 week advanced character creation class with the goal of helping students create a porfolio quality character piece from start to finish.
Character Artist at Obsidian Entertainment
Irvine, United States of America
July 2015 - February 2016
Modeled and Textured creatures and characters:
-Pillars of Eternity
-Tyranny
Character Artist at Kojima Productions- Los Angeles
Los Angeles, United States of America
Character artist on the title "Metal Gear Solid: The Phantom Pain (2016)
Instructor- Character Sculpting at The Art Institute of California- Hollywood
North Hollywood, CA, United States of America
Teaching core techniques and principles of character modeling and digital sculpting.
3D Artist at Brain Zoo Studios
Van Nuys, United States of America
Modeling, texturing and material creation. Cinematic lighting using
Mental Ray. Compositing render layers using After Effects.
3D Generalist at Inhance Digital
Los Angeles, United States of America
January 2011 - August 2010
3D Modeling, texturing and material creation. Cinematic lighting using V Ray.