Damon Woods
Damon Woods
Lead Character Artist at Respawn | Adjunct Professor at LCAD
Los Angeles, United States

Summary

Over the course of my career, I've had the pleasure of working on a wide variety of projects. I've had the unique and humbling opportunity to create characters in several corners of the entertainment industry, including TV, Film, Advertising and Games. As a result, I've learned how to adapt my workflow to a large variety of styles, genres, and mediums. And everything that I learn, I work hard to pass on to others. Whether it be the students in my online classes or team members at my studio. My favorite part of being a professional in this industry is that your growth is never over. There's always a way to do things faster, better, and more efficiently. That's really what keeps me going.

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Skills

Art DirectionConcept ArtRendering3D ModelingCharacter ModelingLightingTexturingShadersCloth SimulationHair/Fur Simulation

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer

Productions

    • Video Game
      Star Wars: Jedi Survivor
    • Year
      2023
    • Role
      Principal Character Artist
    • Company
      Respawn Entertainment
    • Video Game
      Westworld: Awakening
    • Year
      2019
    • Role
      Character Art Director
    • Company
      Survios
    • Video Game
      The Walking Dead: Onslaught
    • Year
      2018
    • Role
      Character Art Director
    • Company
      Survios
    • Video Game
      Battlewake
    • Year
      2018
    • Role
      Character Art Director
    • Company
      Survios
    • Video Game
      Creed: Rise to Glory
    • Year
      2018
    • Role
      Character Art Director
    • Company
      Survios
    • Video Game
      Electronauts
    • Year
      2016
    • Role
      Character Art Director
    • Company
      Survios
    • Video Game
      Sprint Vector
    • Year
      2017
    • Role
      Lead Character Artist
    • Company
      Survios
    • Video Game
      Raw Data
    • Year
      2017
    • Role
      Senior Character Artist
    • Company
      Survios
    • TV Production
      Flash
    • Year
      2016
    • Role
      Senior Character Artist
    • Company
      Encore VFX
    • TV Production
      Super Girl
    • Year
      2016
    • Role
      Senior Character Artist
    • Company
      Encore VFX
    • Video Game
      Tyranny
    • Year
      2016
    • Role
      Character Artist
    • Company
      Obsidian
    • Video Game
      Pillars of Eternity
    • Year
      2015
    • Role
      Character Artist
    • Company
      Obsidian
    • Video Game
      Metal Gear Solid V: The Phantom Pain
    • Year
      2015
    • Role
      Senior Character Artist
    • Company
      Kojima Productions- Los Angeles
    • TV Production
      Ultimate Spiderman
    • Year
      2015
    • Role
      Character Artist
    • Company
      Brain Zoo Studios
    • Movie
      Marvel: Heroes United
    • Year
      2014
    • Role
      Character Artist
    • Company
      Brain Zoo

Experience

  • Lead Character Artist at Respawn Entertainment
    September 2020 - Present

    -Responsible for modeling and QC of hero character (Cal Kestis) for Jedi Survivor

    -Oversaw all outsourcing related to hero character modeling

    -Responsible for designing and implementing the character customization system for Jedi Survivor.

  • Character Art Director at Survios
    Los Angeles
    April 2016 - September 2020

    Define the vision for the character art team consisting of

    multidisciplinary artists - designers, concept artists, sculptors, and

    outsourced art houses.

  • Instructor at Gnomon School of Visual Effects
    Los Angeles
    January 2019 - January 2024

    Teaching advanced techniques and principles of character modeling and

    digital sculpting.

  • Senior Character Artist at Encore VFX / Deluxe
    Burbank, United States of America
    February 2016 - October 2016

    Modeled and textured CG Creatures and “Digi-Doubles”

    -Flash TV Series

    -Supergirl TV Series

  • Instructor- Character Creation for Games at CGMA
    United States of America
    July 2015 - March 2018

    Built and Instructed online class "Character Creation for Games". A 10 week advanced character creation class with the goal of helping students create a porfolio quality character piece from start to finish.

  • Character Artist at Obsidian Entertainment
    Irvine, United States of America
    July 2015 - February 2016

    Modeled and Textured creatures and characters:

    -Pillars of Eternity

    -Tyranny

  • Character Artist at Kojima Productions- Los Angeles
    Los Angeles, United States of America
    June 2014 - July 2013

    Character artist on the title "Metal Gear Solid: The Phantom Pain (2016)

  • Instructor- Character Sculpting at The Art Institute of California- Hollywood
    North Hollywood, CA, United States of America
    April 2014 - July 2014

    Teaching core techniques and principles of character modeling and digital sculpting.

  • 3D Artist at Brain Zoo Studios
    Van Nuys, United States of America
    January 2011 - July 2014

    Modeling, texturing and material creation. Cinematic lighting using

    Mental Ray. Compositing render layers using After Effects.

  • 3D Generalist at Inhance Digital
    Los Angeles, United States of America
    January 2011 - August 2010

    3D Modeling, texturing and material creation. Cinematic lighting using V Ray.